Hypercritical – Deal 100,000 critical strikes After both sarcophagi are used, she can no longer heal, and you can finish her off.For this achievement hunter Monday IR 17 ll be talking about Torchlight 2 achievements and how to make some easier or less of a grind with some tips and tricks and some might say, cheats.At 50% Health, she rushes to a closed sarcophagus to heal back to full.After some time, she calls back the Blood Poolsand cast Corrupting Bomb.Don't stand in the Blood Pools, they apply Armour Shred at a fast rate.Avoid it at any cost and use a cleanse to remove the remaining Stone Stare stacks. Her Flamethrower is the only ability she keeps from Phase 1.She literally hunts you down, so don't bother dodging her melee attacks. She also has two instances where she heals to full at 50% Health. In this phase she has entirely different abilities from Phase 1 and her behavior becomes super aggressive. Once Majasa reaches 0% Health she violently tears off a part of herself and gets back to full Health. At 66% and 33% Health, she spawns 3 adds, each having its own element.Move away from it in a circular motion to avoid both the ice block and the spikes coming from it. When she cast Stomp, a big ice block with lightning sparks appears above your head.If it crits, it can kill most builds at this point in the campaign. Do not get hit by Siege Bolt, a huge red AoE.Avoid Flamethrower at any cost and use a cleanse to remove the remaining Stone Stare stacks.She starts casting ranged abilities if you do. After positioning yourself in the arena, don't stand too far from Majasa.It makes it easier for you to dodge poison pools from Stalactite Falling as they can't spawn there. Stand at the top or bottom of the arena.She also becomes invulnerable for a short duration at 66% and 33% Health. In the first phase Majasa has a lot of exclusive abilities, including the most dangerous ones so you'll need to be on your toes from the start. On the Marksman, you also have Health gained on bow hit through his passive tree and for melee builds, you can use Health On Melee Hit as a secondary recovery mechanic. On the Acolyte, you have access to big recovery sources on skills and their trees, like Rip Blood or Necromantic Fervor on Summon Volatile Zombie. For minion builds, you can scale health regeneration with Health Regen Per Second and Health Regeneration on the Primalist. The easiest way for builds that deal damage themselves is through Leech, which you generally have access to in your passive or skill tree. Enough recovery to sustain your Health pool over 3 seconds.Don't focus on it before the other defensive stats.
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